|The SAPPHIRE ITX Compact R9 380 edition has been developed especially for small form factor PC systems. This model features a shorter PCB, measuring only 171mm long, and an efficient heatpipe cooler with a single dual-ball bearing fan. With its 2GB frame buffer it is no slouch despite its small size. Sharing the latest AMD GCN core with the NITRO and Dual-X models, the SAPPHIRE ITX Compact R9 380 supports DirectX 12, TrueAudio, AMD FreeSync and Ultra HD. With a SAPPHIRE Performance Index of 3 it is guaranteed to deliver a great gaming experience in high detail at 1080p and beyond.|
Introducing AMD LiquidVR
LiquidVR™ is an AMD initiative dedicated to making VR as comfortable and realistic as possible by creating and maintaining what’s known as “presence” — a state of immersive awareness where situations, objects, or characters within the virtual world seem “real.” Guided by close collaboration with key technology partners in the ecosystem, LiquidVR™ uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown.
AMD Freesync technology
No stuttering. No tearing. Just gaming.
AMD FreeSync™ technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.
FREESYNC USES INDUSTRY-STANDARD DISPLAYPORT ADAPTIVE-SYNC Eliminates screen tearing without all the usual lag and latency
- Synchronizes the refresh rate of a compatible monitor to the frame rate of your content, however much it varies
- Monitor partners are validating with drivers from AMD now
DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.
AMD Eyefinity Technology
Multidisplay technology for gaming, productivity and entertainment
We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).
Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too.1 Create your dream display.
Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.
This product supports both Legacy and UEFI BIOS. By factory default, the card itself is under Legacy mode. By pressing the button with SAPPHIRE logo, UEFI mode will be easily enabled.
- Sapphire product with “Dual Firmware Support” function equips the UEFI firmware that is digitally signed and approved by Microsoft for Secure Boot. With Windows8’s secured boot architecture and its establishment of a root of trust, the customer is protected from malicious code executing in the boot path by ensuring that only signed, certified “known good” code and boot loaders can execute before the opening system itself loads.
Faster boot and resume times
- When compare to the legacy BIOS, system with UEFI has a much faster boot and resume time to the OS.
Black Diamond Choke
Choke is an important component of the graphics card. By working with the component engineer, Sapphire’s black diamond choke is 10% cooler and offers 25% more power efficiency than a normal choke. The graphics card will be more reliable and save energy.
16K Hours Capacitor
High quality aluminum-made long life capacitor lengthens the life time of the product. Improved reliability and better overclocking are possible by using only high-polymer, aluminum capacitors which possess far superior characteristics than regular aluminum capacitor for a longer product life. When operational temperatures drop by 20°C, the product life span is extended by a factor of ten, when the operational temperature increases by 20°C, the product life span only decreases by 10%.
Dual ball bearings on the fan spindles ensure smooth running and long life and are designed to keep out dust. A quiet cooling solution, Two ball-bearing fan features a high-efficiency blade design.
Frame Rate Target Control
Real time control of maximum rendered frames displayed per second. DFC is aimed at providing smoother gameplay by limiting the maximum displayed frames per second for games whose frame latency vary too much, for example, if a game is keeping frame rate between 50 and 80 FPS, you can set a limit of 45 FPS and enjoy a smoother experience thanks to more stable frame latency. Even if the game is capable to deliver 60 FPS, DFC set to 60 FPS as target can also help by smoothing the frame latency .