DirectX® 12 is a new, “console-like” graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or “explicit” control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.
AMD Eyefinity Technology
Multidisplay technology for gaming, productivity and entertainment
We are taking you beyond the boundaries of traditional PC displays. AMD Eyefinity technology expands the traditional limits of desktop computing by multiplying your screen area. With multiple monitors, games become more immersive, workstations become more useful and you become more productive (an average of 42% more productive according to one study).
Take your PC games to the next level of reality and immersion. Most modern games look great on three screens, and only AMD Radeon™ graphics offer you the ability to play across five screens for an eye-popping gaming experience. Other combinations and configurations with up to six screens work too.1 Create your dream display.
Harness the power of multiple GPUs
AMD CrossFire™ technology is the ultimate multi-GPU performance gaming platform. Unlocking game-dominating power, AMD CrossFire™ harnesses the power of two or more discrete graphics cards working in parallel to dramatically improve gaming performance.1 AMD CrossFire™ technology ready graphics cards fit practically every budget. With the flexibility to combine two, three or four GPUs, AMD CrossFire™ technology is the perfect solution for those who demand extreme performance.
Frame Rate Target Control
Real time control of maximum rendered frames displayed per second. DFC is aimed at providing smoother gameplay by limiting the maximum displayed frames per second for games whose frame latency vary too much, for example, if a game is keeping frame rate between 50 and 80 FPS, you can set a limit of 45 FPS and enjoy a smoother experience thanks to more stable frame latency. Even if the game is capable to deliver 60 FPS, DFC set to 60 FPS as target can also help by smoothing the frame latency .