|GeforceFX 5200 Chipset Features|
CineFX Shading Architecture
Support for DX 9.0 Pixel/Vertex Shader 2.0+.
Very long pixel programs up to 1024 instructions.
Very long vertex programs with up to 256 static instructions and up to 65536 instructions
executed before termination.
Looping and subroutines with up to 256 loops per vertex program.
Subroutines in shader programs.
Dynamic flow control.
Conditional write masking.
Full instruction set for vertex and pixel programs.
Hardware-accelerated shadow effects with shadow buffers.
Programmable matrix palette skinning.
Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine.
128-bit, studio-quality floating point precision through the entire graphics pipeline.
Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes.
Up to 16 textures per pass.
Support for sRGB texture format for gamma textures.
DirectX and S3TC texture compression.
High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
True-color, 64x64 hardware cursor with alpha.
Multi-buffering (double, triple or quad) for smooth animation and video playback.
Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz.
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection.
Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window.
Digital Vibrance control (DVC) 3.0
DVC color controls.
DVC image sharpening controls.
Operation Systems and API support
Windows® XP / 2000
Complete DirectX support, including DirectX 9.0 and lower.
Full OpenGL 1.4 and lower.
NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows operating systems.
WHQL-certified for Windows® XP, Windows® 2000.
Memory Bandwidth: 10.4GB/sec.
Fill Rate: 1.3 billion texels/sec.
Vertices per Second: 81 million